If out of combat, there will be a chance to use Food or Bandages to prevent death, as long as the party does not move. Also, during camping, the Antiquarian, Leper, and Abomination are capable of increasing bleed resistance with the addition of other resistances, although the Antiquarian can only give the buff to a companion apart from herself meanwhile the Leper and Abomination grant their buffs to themselves.īleed, like blight, can kill a character on Death's Door before they can use a Bandage on their turn by forcing a Death's Door check the moment the hero takes damage from the bleed at the start of their turn. ĭuring camping, every hero (except Flagellant) can remove bleed from other heroes with a shared camping skill Wound Care the Arbalest can cure bleed from another hero with her skill Field Dressing, and the Plague Doctor and Flagellant can cure bleed on themselves with Self-Medicate and Lash's Kiss respectively. The duration of bleeding can be extended by reapplying it on top of either the hero or enemy, meaning it's best to avoid having a hero receive various attacks that inflict them with bleeding if you are not able to cure it.īleed can be removed with Bandages, the Plague Doctor's Battlefield Medicine, the Grave Robber's Toxin Trickery, the Hellion's Adrenaline Rush, and the Flagellant's Suffer. When an enemy is killed by bleeding, they will not leave a corpse behind, giving your party an easier time to get rid of big sized enemies' corpses in order to reach the back ranks if you do not have corpse-clearing skills. Most bleeds in the game last for 3 turns, or 5 turns if applied with a critical hit. Bleeding heroes and enemies will take health damage equal to the strength of the bleed at the start of their turn. Bleed is a damage over time status effect similar to blight.
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